Convenient for some, as Sins is now on Steam. Still no release date for Rebellion, but apparently it will be digital download only. With that and some AI improvements, well, we'll be looking forward to it. Rebellion gets to build on this with new factions, new ships, and of course the whole rebellion theme - factions will be splinter off the main factions to create "rebel" and "loyalist" sub-factions, which in turn makes the conflict all the more hectic. Of course Sins of a Solar Empire has been expanding and overhauling aplenty (and with stuff that matters to the game) since the 2007 release, and became far more interesting to play after the Diplomacy pack. And they are at least 25% shinier, according to my Pixelshaderised shinometer. Today though Stardock sent over a couple of images (below) showing how the graphical overhaul will shiny-up the ships from the original game to give the new game a good dose of polish. We've not heard much about the Sins of a Solar Empire expandalone/quasi sequel Rebellion since it appeared on the radar back in March. Modder GoaFan77’s explanation really best describes what you get here: Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game.
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